Since I can no longer perform my originally learned profession as a stonemason and stone sculptor due to health restrictions, I have turned my hobby (3D modeling) into a profession over the past few years.
I have autodidactically adapted most of the related skills, such as 3D modeling itself (high and lowpoly), sculpting (basic knowledge), UV mapping, texturing, rigging, skinning and animation (hand keying). Also importing the resulting assets into Engines like Unreal Engine 4 is no problem for me.